###################### Getting Started ###################### Once you have :ref:`installed` the add-on, you can get started by :ref:`loading the main sample file` or by :ref:`adding your own Shipwright object`. You can then :ref:`access the parameters` from the properties panel. ************************* Load Main File ************************* .. image:: ../images/n-panel.jpg :alt: Shipwright Properties Panel #. Load the **shipright.x.x.x.blend** file into Blender. #. Make sure that the main object ('Shipwright') is selected. Alternative file ========================================== .. image:: ../images/head_demo.jpg :alt: Shipwright Properties Panel An alternative file that uses the :ref:`Cast Feature` to create a more spherical shape is also supplied under **shipwright.head..x.x.x.blend**. **************************************** Create a new object **************************************** .. image:: ../images/add_shipwright.jpg :width: 50% :alt: Shipwright Add Menu You can alternatively create a new *Shipwright* object through the *Add* menu in Blender. This menu is either accessible through the top of the 3D view or by pressing *Shift+A*. **************************************** Accessing Parameters **************************************** #. Access the "Shipwright" tab on the right hand side of the viewport by pressing the *n* key in the viewport. This is the main panel that controls all the parameters for the object. #. If the Shipwright object is selected, you should see all the parameters that make up the Shipwright object. #. Try changing one of these parameters, such as the **Master Seed** value. You should see the object change shape to a new random configuration. See the :ref:`Parameters` section for more.